Waupaca Digital is an independent studio. We build the kind of game you can pick up for four minutes and still have something to show for it.
Our first game
Drop, merge and squish your way up the cutest ladder in the toy box.
Two of a kind merge into something bigger. Reach the Colossal Mango, merge two of them, and the squishy you earn is yours to keep — in a toy box that belongs to you, not a rental.
Coming soon to the App Store
Free to play · no sign-up · no subscription
iPhone first. An iPad version is on the way.
It is a merge game first. The collection is what you take away from it.
Pieces nestle, squish and wobble like the toys on your desk — eleven hand-drawn characters with faces that react.
Strawberry to Colossal Mango, eleven rungs. Merge two Mangos together and you earn a digital squishy for your collection.
Basic → Rare → Epic → Legendary → Mythic. Three of one rung trade into the next, and every squishy arrives in a box worth opening.
The music speeds up as your box fills. You will feel the run getting away from you before you see it.
Three rules we wrote down before the first line of code, and have not needed to bend since.
Nothing between you and the next run, and nothing you have to watch to keep playing or to get ahead. A game that interrupts you is working for somebody else.
No email, no sign-up, no analytics following you around the internet. Progress saves against an anonymous ID, and that is the whole story.
The game is free. If you want to keep everything you earn, one purchase does it — once, not monthly, and never a surprise.
Bug reports, press, or a squishy you think we should draw — it all goes to the same inbox, and a person reads it.
[email protected]